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Essay / Redefining Animation Methods: From Past to Future
There is a huge industry dedicated to animation and creating entertainment such as films, cartoons, video games and educational software to convey a message, tell a story and/or educate. the masses. Animation is the process of creating an illusion of continuous movement and shape change by means of the rapid display of a sequence of static images that differ little from each other. Anyone who has ever turned on a television, gone to a movie theater, or seen a commercial has at some point been exposed to a style of animation. Some people love animation and others aren't so interested in it, but regardless, it's a growing industry that started simply and is growing at a rapid pace. Animation today is very advanced and it's amazing what it takes to bring things into action, especially when it comes to today's animation features and video games. Creators have managed to make fictional characters appear as if they were real and with extraordinary detail, take for example three-dimensional animation. With some 3D animations, it is difficult to differentiate whether it is an animation or a film with real actors. The landscapes can be just as detailed as their real-life counterparts and the characters, while still cartoon-like, exhibit very realistic detail, from the movements of facial muscles to the pigments in their skin and eyes. Some two-dimensional works are also exceptional. Many are created by drawing each individual scene and combining them in sequence. It can be seen that 2D animation today presents smooth transitions, compared to the jagged transitions presented in previous animations. This is due to the burgeoning technology available to animators. From black and white, flat and jagged with poor audio quality to brightly colored, three-dimensional...... middle of paper ......ve Character animation using simulated physics: a cutting-edge review. Computer Graphics Forum, 31(8), 2492-2515. doi:10.1111/j.1467-8659.2012.03189.x Marslett, G. (2012). An interview with Geoff Marslett of Swerve Pictures. Velvet Light Trap: ACritical Journal Of Film & Television, (69), 50-52.Pierson, R. (2012). On theorizing styles of animation styles: Stanley Cavell on the disappearance of the cartoon. Velvet Light Trap: A Critical Journal of Film and Television, (69), 17-26.Riffel, C. (2012). Dissection of Bambi: multiplanar photography, Cel technique and full animation bloom. Velvet Light Trap: A Critical Journal of Film and Television, (69), 3-16. Skrba, L., Reveret, L., Hétroy, F., Cani, M. and O'Sullivan, C. (2009). Animation of quadrupeds: methods and applications. Computer Graphics Forum, 28(6), 1541-1560. doi:10.1111/j.1467-8659.2008.01312.x