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Essay / Art and video games - 861
Historically, video games have been considered a novelty or a technical subject, but in recent years, given the increase in technology, video games have been able to show that they are more so. Although not a traditional art form, video games have an artistic basis. Video games are increasingly based on stories and visuals. With these increased artistic elements, it is increasingly difficult to deny that video games are art, but perhaps they are not art defined by a traditional definition. Critics argue that video games lack the artistic values of art, but perhaps a new definition of what art is is needed to include video games. Art can be divided into two different categories, “literacy arts”, art forms. that attempt to tell a story, and "fine art", traditional works, sculptures and paintings, as well as music and dance. Video games, like cinema, are an example of a literacy art form. Video games are increasingly becoming an art of literacy by telling stories equal to, if not better than, those found in most films. Not just mediocre stories for the sake of having them in games, but compelling stories that push the player forward. Bioshock, released in 2007, is an example of this growing importance of stories in video games. Influenced by the philosophy and works of Ayn Rand, the creator managed to create a cautionary tale about human individualism and genetic modification (VerBruggen). Art also has an emotional effect on its viewers; he suggests new ideas and critiques current ones. Video games do this serenely, video games have the ability to tell a dramatic story, and have done so in games like Mass Effect, Mirror's Edge, and The Last of Us. Each of these games involves a story consisting of remar. ..... middle of paper ...... be defined by a traditional artistic definition. These definitions of art cover a traditional definition and both authors agree that video games cannot be defined by these definitions. Video games must therefore be defined by a new definition. Video games are the result of the collaboration of a team of artists who tell a dynamic story that is sometimes superior to that of films. This story involves the player as a main driving force and important element. Work Cited Adams, Ernest W. "Will Computer Games Ever Be a Legitimate Art Form?" Journal of Media Practices 7.1 (2006): 67-77. Communication and mass media completed. Internet. October 25, 2013. Hall, Stefan. “Video games as collaborative art”. Phi Kappa Phi Forum 88.1 (2008): 19. Educational Research Completed. Internet. October 24, 2013.VerBruggen, Robert. “The games people play. » Academic Questions 25.4 (2012): 552-560. Springer link. Print. November 7. 2013.