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Essay / History of Animation - 989
Traditional animation consisted of photographs of drawings, drawn for the first time on paper; this was also called celluloid animation or hand-drawn animation. Animation was usually drawn in such a way that the drawing differed slightly from the one that preceded it; This is usually called an illusion of movement. One of the first examples of animation dates back to 1831, when Dr. Joseph Antoine and Dr. Simon Rittrer created a machine called the phenakitstoscope. This machine made people watch a spinning disk. When running at the correct speed, the image appeared to move. It was in 1906 that J. Stuart Blackton produced “Humorous Phases of Grimaces”. It was the first true animated film. He drew funny faces on a blackboard and filmed them. Then he stopped the film, changed his face and filmed again. He moved step by step through a series of faces and emotions. During the 1800s, the Phenakistoscope, praxinoscope, and flip book were the first animation devices invented. These devices used technological means in order to produce movement from sequential drawings. If the book was a simple picture drawn on a piece of paper, the following picture would look slightly different. A whole series of images were linked together and then quickly flipped by hand, giving the impression that the images were moving. Then there was a machine called a kinetoscope in 1889, this was the first example of using film to create a moving image. The rise of animation came in the 1860s when the introduction of motion pictures was introduced. In 1908, Emile Cohl's Fantasmagorie was the first animated film ever made using traditional animation; animation, which is hand drawing, Georges Méliès was the creator of special effects films. He was the first to use a...... middle of paper ...... also the art of creating moving images via the use of computers; it's a massive subfield of computer graphics and animation. Computer animation is based on 3D or 2D graphics, 2D graphics are still widely used for low bandwidth and real-time rendering needs. It is also essentially a digital successor to the art of stop-motion animation of 3D models and stop-motion animation of 2D illustrations. 3D animations are objects (models) built on the computer, and 2D figure animations are separate objects in which transparent layers are used with or without a virtual skeleton. My prediction is that the animation will become more realistic and will simply be much better than it. it's now, while it's great right now, I can just see it getting better in the next 15-20 years and computers being upgraded to handle advanced movies that require specific technology.