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  • Essay / Music in Video Games - 1362

    Music in Video Games Throughout the history of the video game industry, there have been many changes regarding music in video games. Music in video games has progressed a lot in the life of the industry from 1972 to the present day. These progressions can be considered quality improvements that include an increase in the number of output channels, an increase in song duration, a large improvement in timbre quality, as well as a general shift from non-programmatic music to the right programmatic music. a game. If we look closer, we see that all of these improvements are a direct or indirect result of improvements in the technology used to produce video game music. These technological improvements include increasing the number of bits of central sound processing, increasing random access memory, moving from the use of frequency modulation to digital sampling, and the use of compact discs for playing music during gameplay. Looking closely at the contribution of previous technological advancements, one can see that technology has indeed brought great improvements to music in the video game industry. The first technological improvement that has greatly improved the quality of music in video games is the number of bits that a Central Processing Unit (CPU) has in good quality. The sound processor is a component of a video game system that controls every sound produced by a system. So that obviously includes music. Specifically, the processor controls which sounds should be played at what time, their volume and dynamics, and the duration and rhythm of each sound. In a sense, the sound processor acts like an orchestra conductor who has absolute control over every instrument in his orchestra. Increasing the number of bits serves to improve the quality of music by increasing the number of sound channels that can be played at the same time. This would be equivalent to increasing the number of instruments in an orchestra. As in the Romantic era, an increase in the number of instruments can lead to a richer and more varied mix of sounds that can be used to provoke dramatic effects and human emotions during playing. This increase in emotional representation can also be considered the first step towards the rise of programmatic music in video games. Another technological improvement in the industry that imp...... middle of paper ......t infinite and unimaginable So, as we can see today, technological progress has indeed been at the origin of most of the improvements in the field of music in the video game industry. These technological improvements, which are the increase in the number of bits of central sound processing, the increase in random access audio memory, the shift from the use of frequency modulation to digital sampling and the use of compact discs to play music while gaming, have now broadened the horizon of music in the industry and opened up many new possibilities. Although the industry itself may not last as long as the traditional music or computer industries, it can be seen that it has clearly left a mark in the history of the development and use of music by humanity. To conclude, the words of Tommy Tallarico, another video game music composer and programmer, perfectly sum up what is happening in the video game industry: When people think of video game music, they have always thought of little beeps and beeps. But today the music industry has changed so..3