blog




  • Essay / Ender's Game - 853

    TOPIC: Good and evilTHEME: The line between good and evil is sometimes blurred, and as a result, people often think they are doing the right thing when they are not. actually does a bad thing, and vice versa. CHARACTERS: The protagonist, Andrew "Ender" Wiggin, begins as a six-year-old boy who is always terrorized by his brother. Ender never gives up, even when it seems like everyone is trying to fail him. He is young, however, which makes him vulnerable to bullies who hate his quick wit. Although Ender proves he has the ability to be a killer like Peter, he hates himself for it. “And then a fear even worse, that he is a killer, but better than Peter ever was; that it was this very trait that pleased the professors” (Carte, 85). He is a brilliant and phenomenal genius who understands that cruelty is necessary to survive. Valentine is the arbiter between her two brothers. “Two sides of the same coin. And I am the metal between the two” (Carte, 166). She constantly protects Ender and stops Peter from harming him. She prefers Ender more than Peter, but ultimately she understands Peter better thanks to the time she spends with him. Peter Wiggin is the eldest and most vicious of the Wiggin children. "I could kill you like this... Press and press until you're dead." » (Card, 9) Underneath the brutality, Peter is intelligent and calculating. While Valentine is too compassionate and Peter too manipulative, Ender possesses both qualities. CONFLICT: Ender's Game involves five types of conflict. Man against man: According to the children, “Teachers are the enemy. They make us fight, hate each other... these old bastards watch us, study us, discover our weak points, decide... in the middle of a paper... itself monstrous..." (Map, 94)PERSONAL CONNECTION:In Ender's Game, children have no control over their lives. I learned that freedom is a privilege because it can be taken away from us, so we must value our independence. Even the smallest decisions we make will impact the future. After reading the book, I realized that I often acted too impulsively, unlike Ender, who knew how to use his emotions to his advantage. Humans are easily irritated by trivial issues, which lead to arguments and fights that could have been avoided. If I had Ender's control and tolerance, I wouldn't have so many arguments with my parents. In the past, I have given up on many projects and hobbies. Thanks to Ender's unwavering determination, I learned that quitting smoking is not an option.Works CitedCard, Orson Scott. Ender's Game. New York: Tom Doherty Associates, Inc., 1992. Print.