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  • Essay / Violence in Video Games - 2721

    Playing video games is seen as an exciting aspect of the media landscape and has seen strong growth in recent years. There has been an increase in the number of children using video games in many parts of the world, including the United States (Hagan et al. 2002). Among young people in the United States, time spent playing video games has increased from four hours per week in the 1980s to around thirteen hours per week in recent years. Video games have also attracted mainstream attention, particularly through controversies surrounding shooter games (Anderson, Gentile & Buckley, 2007). Various studies have shown that violent content in video games desensitizes players, particularly young people, to reality. global violence. Once players become desensitized, they tend to expand their aggression and reduce their sympathy. Other researchers have indicated that video game participation among youth does not cause significant aggressive behavior, as the magnitude of the meta-analysis results could also be the result of publication bias. Despite pressure from society, several video games contain a significant amount of violence. Violent games are considered to elicit feelings of pleasure, satisfaction, and authorization among players (Hagan et al. 2002). However, Przybylski et al. conducted a study on computer games and concluded that willingness and enjoyment to play in the future were related to the ability and experience of autonomy in the video game, not the degree of violence. Completely different students debated the negative and positive effects of participating in video games among young people. This analysis paper can discuss the association ...... middle of document ...... being an example. Injuries and fights on and off the front desk have increased due to youth participation in brutal video games (Anderson, Gentile, & Buckley, 2007). However, some researchers claim that video games will and will indeed have positive effects on young people. They show that young people do not seem isolated, as they develop online communities of vice. children are also able to learn life skills by playing video games and learn to escape violence. However, both sides agree that people should guide their children on the outcomes of participating in video games. Personally, I think video games can be allowed once designated with caution and don't often seem to be competitive. As long as video gaming does not replace a child's actual communication, video games will become a good leisure opportunity for the child..