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  • Essay / Technology: Changing the Path of Technology By Morgan...

    As technology develops, people are starting to use technology for healthy weight management to prevent adolescent obesity. In the study conducted by Chen and Wilkosz (2014) from the Sonoma State University Department of Nursing, they reviewed research articles from different healthcare organization databases from 1990 to 2014 on the outcomes of technology use on adolescent health. Results indicated that technology-based interventions, including online weight management tools and active video games, have the potential to reduce obesity in adolescence. Smartphone apps that provide health information online encourage people to adopt a healthier lifestyle. Additionally, online counseling sessions related to diet and physical activity issues teach nutrition and behavioral education. More importantly, emerging active video game technologies allow people to engage in physical activity at home. For example, Wii Fit, the home video game released by Nintendo, incorporates yoga, strength training and aerobics, creating a healthy lifestyle for people who don't spend much time outdoors. As David Dzewaltowski, professor and head of the department of kinesiology at K-State and director of the university's Community Health Institute, mentions, people can maintain their health by using only Wii Fit for exercise. they meet the requirements.